Can you add an extra keyframe at the end of your animation in Blender that un-rotates the character instantly? Or have the animation not blend out at the end (simply swap to a new animation).
Hi people, I just added another new gallery to my online portfolio, this time a cartoon swat that I made for an incoming title from Ideaworks Game Studio.
I would definitely say more ram then, if your ram maxes out, that mean Painter has to offload stuff to the hard drive and swap, this can cause serious slowdowns.
If I understand your question correctly, you could create a material with the texture inputs set as parameters. Then create a material instance for each different version and swap out the textures.
Topogun 2 swayed me to try it; then I bought it. I'm impressed with how intuitive the interface is, ease of use and how fast retopo can be done. I'm a believer. Mahlon
V nice, agree about the tiling on the tavern floor though gotta fix that, a little less variation in the texture but maybe a swapped in broken tile set or something to break it up.
Just swapped over from one of his previous ones to this wallpaper... mandolux is one of the few places I can get great dual screen wallpapers at the right res.
What this game needs above all else is an account-wide stash. If I have to drop, leave and come back to swap items between characters again I'll freak.
Thanks Amasahir! Not really sure what you meant by adding a bit of sway but i will definitely try mess with the positioning of the belt and sword and look at more references of old leather and swords! Thanks for the feedback! :D
They are awesome :) but arse kissing is not. And thats not to say posting to express a desire to see them is arse licking, but it can be. My point is, dont slag off somebody for posting constructive thoughts just cause you dont.