Hey guys, I'm currently working on my Final Year Project at Staffs Uni and im researching into both Modularity and Environment Creation for Sports Games with the idea to blend the two together. The primary aim of the project is to increase my knowledge of the modular process and how it can be applied to large, complex…
I am making a game that is an ode to zelda, here's a gif: I am currently in the early stages, trying to settle on a workflow that will allow me to smash out maps and environments while achieving certain goals. Those goals are: * Each map 'section' is a small, discrete area that is loaded as a separate level. The player…
Thank you, I am really glad you appreciated my work! :) In the early stages of the project, I began modeling my buildings as one single mesh, since I thought it would be less taxing on performance and less complicated in terms of collision creation. However, after few weeks I noticed that such approach is going to be very…
Thanks sprunghunt and Ace- I was giving example with this ship and I understand that Eve is different kind of game but I was just thinking for the areas like the glass how does it get done if the player can walk by it and it is not possible to be modular piece. here is the particular concept I am working off - done by Prez…
Ground is one mesh and the stairs are another mesh. They both use tileable texture though. For stairs, for such simple scene, making modular stairs i think would be just in my way + it would actually do be more bad then good, since i'd have to make 2 meshes at the very least (straight + corner). In some other case, i might…
Looking at the concept again, a lot of the scene can be made from larger modular chunks created in Max/Maya than you already have planned. If you excuse the quick and dirtiness of the paint-over, I've highlighted a much bigger modular piece that you could create. It includes one pillar, the floor, ceiling and sloped wall.…
An update on the project. This week i have created the modular housing set so far i have finished the shop and upper modular parts all i need to do now is finish the housing entrance and then i can create an entire street which will be good oh and fill in the windows and some closed signs. In between finishing off the…
I want to bump this thread again because I have been experimenting with my workflow and the workflow sprunghunt linked, and I'm still finding I'm writing into weird normal map inconsistencies. Not huge ones- the normal maps seem to work fine for anything that isn't going to be tiled. But there are inconsistencies I always…
Particular big as in big file size? Completed and UV Unwrapped the ceiling lights. Completed and UV unwrapped the wooden screen. (temporary wood texture to check if the wood gains are flowing correctly) Texel Density comparison with other assets. (Uses 2K checkers but the UV would come off the UV layout grid but plan to…
Finished: More details on my various social media. Hey guys, I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I realize that…