NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu. Tested on a Samsung Galaxy S2. Other test devices will include iPad2, iPhone 5, iPhone 3GS. [ame=" https://www.youtube.com/watch?v=cavgEA1xmT4"]Super Kart Racing Main Menu Test - YouTube[/ame]
The tools are great. its the ui lags, and the control scheme are what let max down. What alot of folks on PC do is condense the modeling tools into what Perna calls 'smart functions' take similar tools and merge them into context sensitive functions. look at silo if you want to see this done well.
@bitinn You are probably correct in that it's the remote viewing that is causing the problems. GPU hardware vendors often restrict direct passthrough functionality on consumer GPUs, which would be a prerequisite for any compute program running within a virtual or remote environment, preferring to keep that functionality…
Justin: * An old version of MODO * NVIL * Rocket 3F * Silo * Hexagon * Wings3D That's not to say these are all still relevant and functional, but the point is: there have been plenty. And At least those three first ones are still perfectly functional (NVIL in particular excels at being just a modeler). Not trying to be a…
Fun? C# API is similar to C++ API, so translating this to C++ is piece of cake. Some may like it. Beside this, if you get some new function in Maya 2015 you will not use it too because it's not available in other versions? So I suppose you are still using only Maya 1.0 functions?
Hi, To obtain the material that a face is mapped to (for an editable mesh) there is a function called: "getFaceMatID". However this function often gives me an ID that is higher than the material count assigned to the editable mesh. My questions is thus, am i doing something wrong, is there a better way to obtain the…
I was playing around with blender and one thing I really like and use often is the insetting function with no boundary. So when I select some faces which has an open edge and inset them, it looks something like this In modo we have the square corners option for bevel but it doesn't work the same way. is there any way to…
So you want each element in the UV of a single mesh to be randomly positioned? For that you would need to collect the UV verts for each UV element, generate a random XY offset value for each element, and then apply that to said elements UV verts using the SetVertexPosition function (though I was never able to get that…
if max ignores hotkeys in certain parts of the app or if pressing them triggers the wrong functions and your keyboard seems to work fine otherwise outside max, check the keyboard shortcut override function. toggling that should solve your problem.…
Ok I see no one knows. :) I did some experiments and decided to use Substance Designer for baking. There I found that function to set rear and front distance and so I baked the opacity map from a high poly mesh there. Someone who has the same problem then I will suggest using Substance designer while marmoset will add that…