Ok. Just to assure us, please triangulate the mesh in blender, make an export and a new bake. Import the mesh into Unity and see if the error is still there. The error shown on the picture is obvious, this triangulation error always shows as a dark "X" in the shading, which you have on the screenshot.
Thanks! But it looks like there are some problems with my version of 3Ds Max, when I drop it in I get this error: I just get rid of that error by getting rid of that autoundo. When I then click on the GridMove button I get his error:
could be small errors inside your menu script like indentation errors and that would make the usersetup file not load the script. However, these sort of errors should get outputted in the script editor once maya starts so its pretty easy to track them down.
People keep saying that this is all a matter of triangulation in max, i think that is a load of shit. You can have an entirely triangulated mesh in max and still get bogus errors you wouldn't get a in maya. On the other hand, you can have a mesh comprised half of 5 sided faces in maya and still get a very accurate result.…
Hi Jerc, I got those error as well but bake come out nicely. What are those error says actually? I saw somewhere that the error is saying there is no UV data on the highpoly mesh (?) but why do we need a UV data on highpoly mesh to begin with?
Hi Love the 2.0 so far except for the case where, since the last update, I cannot load any mesh to start a new project. I recevie the following error message : Assimp.AssimpException: Error loading unmanaged library from path: Assimp64.dll, see inner exception for details. I tried loading obj. and fbx, same error.
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
Hi. Congrulations, I like your shader much. I use maya 2016.5 extension 2 sp1. Your shader is not work with version. When I select your shader, maya give this error: Error: Error while attempting to create this effect. What should I do? Thanks
I was wondering if you need an internet connection to run Lightmass in UDK. I don't have my PC connected to the internet and I get this error when I try to build lighting "11:58:51 PM: [ERROR] Channel already registered, suggesting another SwarmAgent is running 11:58:51 PM: [ERROR] Sleeping for a few seconds and trying…
I have just defended my Master's of Fine Arts Thesis entitled: "THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE" Gotta love mouthful titles to academic papers. Anyways I made a 3d Beat Em Up from scratch. I handled all the Art assets (with a buddy doing some 2d…