Well, Lewis won his 7 titles imo via combination of pure killer racing talent alongside his team's engineers but 2026 will bring in new regs, cars and teams basically total reset for the whole grid so again I think will be up for grabs. Also since Melbourne regained first GP spot to kick off the F1 calendar here at Albert…
That covers UV splits but not hard edge splits like eltarbos mentions. It's been a long day and I'm having trouble thinking this one through fully. Also, what maya version? Looks like polyEvaluate got buffed in 2018. -uvEdgePairs(uep) would be handy here at least. (how do i escape this textual hell?) I think a script for…
created my own version of max's Blizzard and Superspray.... to start I've added 2 new default mesh objects... both quads with one having additional data passed in a mapping channel so it can be used with camera facing shaders... the other is just ordinary mapped quad with vertex shading dependent on the particle age..... I…
Attending all 5 days: I think on Monday-Tuesday there are student orientated workshops. Weds-Fri is usually when the expo itself is open, but you can see the expo floor in a few hours on one day, you don't need all 3 days for it. Friday is usually a half day for the expo and is when a lot of people leave. So if you're…
If I was resident I'd sign it. Imagine you're Christian in a time where being so wasn't such a good idea. There is nothing wrong with your faith, but for some reason there is a law against it. You believe with all your heart in your faith, but live in fear that one day something will happen to you because of it. So you…
You guys don't have to wait for the moth to end, the money you pledge to donate only gets credited by the end of the pleding period (as of now, in 28 days) and if the goal has been reached, which I think it will. Also, Chimp, you plan on exposing a bit of the technical guts of the game for us Polycounters? I'm interested…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I went through this in 2000-2001. I've had other people confirm that it was really really hard to get hired right after the .com crash. Part of this was the influx of people like me wanting to make games with teams still being ~30-60 people. This is before all the Ubisoft / Assassins Creed and GTA explosions. MMOs etc..…
Hi! :) I'm a bit late to the party, but there are still enough 3Days in 2017 to give it a try! I'm trying to improve every day, but I tend to rather watch timelapses/tuts that actually modelling something, which is obviously not really good. I hope to change this a bit with 3Daily rules, don't know if I would be making 1…
its very late i know, but i finally got some days off to do shaders and render for the prop that's the final result: https://www.artstation.com/artwork/rlree6