Thank you everyone :) @ atomander.. to be honest I had no idea what the purpose would be, I just really liked the shape :p The whole scene is around 25k tris and textures are 1024. [IMG][/img] [IMG][/img]
Use RTTAssist, or read up here: http://www.laurenscorijn.com/articles/ambient-occlusion-baking You need to really bump up the settings for MR baking, a 64-128 is the minimum for a good bake. 128-256 for a useable bake.
Thanks everyone! <3 Small update: 512 x 256 Tileable Bricks Bigger version here: https://dl.dropbox.com/u/58237309/Portfolio/AndyHansenBricks1024x512.png Hopefully some different materials soon, thanks again for looking. :)
According to this post, the 258.xx drivers should work http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2011/unable-to-switch-viewport-to-high-quality-render-mode/page-last/#When:12:27:00Z
It usually implies visual depth. 255 blue tends to be standard, as it gets darker the shading will get darker on the normalmap, gotta be careful though because it'll go right down to black shading in-game and it'll look rubbish
Shit, nice layout on those UVs, conte. 256'll be a snap after working exclusively with 128s and smaller for the last few weeks. Slaught, thanks again for the SDKs, these'll be fun. You're like a damned modelling machine.
Workin on the head for the female. Still very WIP on the hair and I haven't touched the neck yet. Going for 1k tricount for the whole thing including body and 256 for the texture again too. The head occupies 128x128 of that like with the male.
it really isn't a waste, there might not be much to look at it but it makes all the difference as specular maps (in doom 3 particularly) seem to be extremely sensitive. but lowering the spec to 256 is perfectly acceptable depending on the amount of differing details in the spec map.
I'd be using them primarily for console gaming and some dvd playing. I don't own a Blu-ray player. As for price, is it possible to get something decent (I'm not really an audiophile) for under $250? Thanks for the links solar.
Think Metal Gear in Germany 1942. Infiltation, Sabotage etc The Body is at 1820, weapon and equipment are at 680 tris. I was planning to use a 512x256 map for the body and a 256² for the head. Comments and Crits are welcome!