Hello, I am a junior data science student from northern Virginia looking to get a technical related internship for the spring and/or summer of 2024 in the video game industry. I can send my resume and/or portfolio to anyone interested. I know that a a lot of members here work at game companies so I thought I'd try and see…
I THINK I got it figured out. ^^EDIT: that's supposed to say 1024 wide, not 10254) Have 256pixelsx256pixels represent 1 square meter. This left me with a 1024*1536 map, (incompatible because of the 1536). -But 256 texel density was the MINIMUM desired density, so making it 1024*2048 makes sense to me. y/n? -It's a single…
Time to dump ALL THE THINGS! My art has transformed over the years, and it's good to see the transition and overall improvement. Now I have a new base to stem from. Edit: Yep I will live with that major typo. Typo Fairy strikes again. March 2014 July 2014 September 2014 Ongoing: Yep I have a lot of work to do. Feel free to…
An update on the Gamagori model from 2017 I still feel that the older model captured the personality better, (could not find the old hair texture file) The anatomy is more realistic and I've added pore and skin details that were more generic in the 2017 version. I had just used substance skin in its default settings. 2017…
Hello! Facing a really terrible problem here, solution of which i cant find. The problem is, as its said in the title, is that 3ds max suddenly started to distort UVs along edges. This has not been occurring in 2016 version. Here is how I get this effect. I am texturing a wing for a helicopter…
Hello The students and staff of the University of Hertfordshire’s award winning Digital Animation Programme would like to invite you to our annual end of year show: Animation Exposé Online. http://uhanimation.co.uk/ https://www.youtube.com/watch?v=XIRHNIA2Sgk&feature=emb_title Hello and Welcome This year’s event is running…
Completed a realistic skull. I went back to my university work and dug out the first ever skull I made as part of an exercise, which I think was in 2022: It's certainly cleaner and the teeth are separate meshes, but I can see soooo much detail is missing. And then this is my current sketch: Although no image planes and…
I think monster might be onto something. I think they fixed that in 2013 or 2014. We went from 2012 where it was happening on a few custom rigs I had experimented with, but when we jumped up to 2014 it didn't happen when I recreated the same setup. I wish I still had the files so I could test them out in 2014 and see if it…