Well, a start would be showing us your UV map as it atm for each weapon before we move onto textures. I feel you could probably get a lot more use out of your UV map comapred to how you have it now. For these kind of weapons don't worry about mirroring your UV's, but do it in an none obvious way. For example, you will…
UV coordinates always range from 0.0 - 1.0 they are not described in sizes such as 512 x 256 but always 0.0 - 1.0 because they are described as floating values within that range (although you can place stuff outside, but usually when textured it gets looped). So whenever you create a UV map of lets say 512 x 256 in the end…
"I've heard from someone ..." Who was that ? "... that most outsourcing studios" That's a very bold claim "... are using CAD programs like MOI3D or Fusion360." Just because CAD might be suited for a a given task or production, doesn't mean that it is suited for all. And even though they are both CAD packages, MOI and…
The default setting of Skin is to "normalize weights" since that is usually what you want. This just means that the modifier will try to make all of the existing weights add up to 1.0 in total, so if you already have 2 bones with weights of 0.5 assigned to a vertex, and then you add another at 0.5, it will automatically…
Of all those, lowering the price is easily the most important. Removing the Kinect requirement ties directly into lowering the price, but I'm honestly sure that's the right way to go. Some of the Kinect voice-control features are actually going to be a major selling point for the XBox One. The optimization of the OS for…
So I have more or less solved how to make decent 180 VR , but this infuriating problem has cropped up now https://www.youtube.com/watch?v=ejqhof5034k The lines are all wobbly, almost like you tube did not quite manage to read the format correctly. works fine for 360 stereoscopic look at the lines on the walls and the roof,…
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
1. People are complaining that they now have to pay for things they got for free before 2. People are complaining that they are being paywalled from essential things like Sky UI (Bethesda shameless bringing a console UI to PC, and Sky UI fixes usability p.Ex.) 3. People are complaining that Bethesda is getting paid for…
hey man, chin up, you're only a month out of college! 20 companies sounds like a lot to apply to but don't stop there if you haven't heard back... and judging by your website (It's a nice site, I like it.) it's probably because you are looking for character work. This (as I have recently learned myself) is probably the…