I like the way Dark Horizon handles black hair... seems just a lot of black strokes, then some very small, fine, bright highlights here and there to give the hair some volume and shape. http://boards.polycount.net/showflat.php?Cat=0&Number=22267&an=0&page=0#22267 Stuff there, check his Hellboy skin on his site too. Then…
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
Hi everyone, I've taken on doing a rig that's to go into a games engine, I'm following along with a games tutorial, but he's made no mention of an origin joint which I know i need. I was wondering how this will combine later on with my IK and FK joints. In my head i'm thinking I need to create a bind skeleton which is what…
Hello polycount community I recently save my scene , and now I can not open it . Maya say me [// Error: line 0: Error reading file.] Plz guys can you open it ? Or how it is possible to fix it ? File link -> https://drive.google.com/file/d/0B1-U2C4HBmwxcjJES1EyYmxGLU0/view?usp=sharing More details error file -import -type…
Hey guys! I've been researching payment methods for people like me who are considered "international" freelancers by most clients and companies for living outside the US, UK and EU sphere. I'd love to hear your thoughts on these services and additional alternatives. Because fintechs expand their operations every day I'm…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…
Tried fiddling with this problem for a bit. I don't use crease edges often but when I do they tend to be unstable and get clobbered when combining complex meshes together. Apparently you can't use Select Using Constraints and isolate only crease edges (unless I was using the tool wrong) so I made a workaround script that…
What I think would be helpful is for scan data is have a standard reference material that is captured by the setup as well so that there's a standard for comparing values, like using those color reference cards for photography. https://en.wikipedia.org/wiki/ColorChecker @MFN RGB are the three colors (Red, Green, and Blue)…
The doc says autoSmoothThreshold is a property of the Editable Poly object, not the polyop.autoSmooth function. So keep this line in there: o.autoSmoothThreshold = tresh But I'm telling you, just use a Smooth modifier. So much less code. From this: -- This will apply the default 45° auto smooth to all selected objects fn…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…