Another week, another update :) The first thing i did this week was begin looking at the examples which are available with UE4. I was drawn to this scene/documentation https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/index.html. Partly because I want to light me scene this well, and partly…
It also depends on the engine to be frank, I have seen many people invert their Diffuse to tint your Specular map to compensate some math to make it look good, but that's not practiced as much anymore unless said material really happens to be the type that is negative to the Diffuse color. Someone with better written…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…
I had a look at your portfolio and the first thing I would do is pin down your specailty. Character, enviroment or props. Pick one and focus on that. If you have a varierty of work it can have a negative effect. you cant do everything, when you try to be a jack of all trades you end up being a master of none and it will…
I missread the OP. :# I think he meant inflating low poly. It's what I meant. Doing it to Hipoly is indeed weird. Inflating low poly along vertex normals to bake world space normal map on the other hand is where low poly itself become the cage . That way it works in many renderers that are not supported by regular texture…
Visible geometry when this is for example some advertisment.. and what shoes does your favorite hero wear anyway ? (Of course it would look odd when for example a soldier wears high heels.. :wink: )
Amazing work overall. As for your request depends what you want to do with it. I would suggest story telling, and in that regard gothic goes hand in hand with dark/gloomy vibes. Maybe work on a night/ominous lighting? Try to tell a story, you can light some tall rooms of the cathedral in an sinister manner for example ;)…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
Ran Across this discussion and thought I'd jump in. I've been using Mesh Fusion quite a bit so if you have any questions fire away. I also saw someone asking for a mesh so I posted one in OBJ format for anyone interested. you can get it here: http://community.thefoundry.co.uk/discussion/post.aspx?f=9&t=84109&p=759949 I…
Others have already touched on it here, but it's important separate feedback on the creative vs. the execution of any work. Generally I'd advise newbies to work towards pretty tight concept art and style guides, if not realism, to remove the creative component and focus on execution. Your work tells me you're above that…