cloth sims are often used for crumpling and tearing metal etc. When proper industrial style simulation software isn't available. as Eric says, for legal work you often need to sacrifice prettiness for what's written on the statements so it's usually better to do the damage by hand - plausible animation is usually less…
Have played for about 3.5 hours. I love it so far. Great job as usual from the rockstar crews. I'm diggin the replay-ability aspect as I don't usually do the greatest job interrogating suspects/witnesses. Playing on the PS3- froze up on me in the first hour - and I fell through the world once. no biggie.
You're gonna have to find a low-profile videocard, and those are usually a premium just because of the size. Low-pro cards are usually fan-less and make very little heat. I take that back: http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=2010380048&bop=And&ActiveSearchResult=True&SrchInDesc=Low%20Profile&Page=1
I usually just do an automap, move all the UVs off to the side in the UV viewer and then start laying out the UVs with planar and cylindrical maps. The reason I do the automap is because it makes it easier to see when I miss a triangle by mistake and I can usually just grab the orphan triangle and move it where it needs to…
Yup, seen it loads of times in mods too. People who can't do anything, but they're idea-people. With such awesome ideas. Ideas which are usually lasers, railguns, or other stuff we've seen a hundred times before. And these people usually think ideaing is a good enough skill to lead a mod with. Ha! Crazy people. Lazy people.
I've done a few of these, so check my threads if you're a Pokemon fan. The proportions are all accurate as usual, but I did take some liberties, rounding off areas of the body that are usually square to give it a more organic feel. I wish I had more time to tweak the paint and render, but there were WAY too many delays on…
Hi guys, I am trying to bake a normal map and I am getting the following two errors: 1. I though this usually gets caused due to low padding but mine is set to 10 pixels which should be plenty 2. I though this usually get caused due to intersecting cage but mine isn't intersecting. Any ideas how i can fix this? thanks in…
This looks like a fun project! I'd agree that the blockout needs some more work before you progress. This seems to be very obvious, but I don't know why the character would be in there otherwise. So just in case: Not knowing anything else about the piece, the scale seems way off, even if we assume the character stands for…
There is usually a drop in sales during holidays with a family gathering focus, also there was a lot of sales going on during black friday, cyber monday, so if you were not having a sale people might just have gone for the products that were on sale instead. But overall there is usually a boost in sales during winter,…
@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…