Hey fellas! I've been a long time lurker of the forums but this is my first time posting! just want to first say hello to ya'll I've come across this new course on Shading and rendering. It's by Chris Legaspi, the guy who runs Freshdesigner.com and writes for Imagine Fx. https://gum.co/shadingtechniques I just started the…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Hello everyone!!I’m back with a new project; this time I want to challenge myself and improve my skills in creating more organic and stylised models.So I’ve chosen this sword concept.This week I’ve started the blocking in Maya, and I’ll then model it in full in ZBrush.I hope you like it!!
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hi! At Rekim Ltd we're prototyping a game in Unreal and are looking for a Blender generalist to model, rig and animate some character designs ready for use in the latest version of Unreal engine. The game has an artstyle similar to Creature in the Well, Ashen and Untitled Goose Game. This would be about 2 months freelance…
Hi everyone, pangahas here. I'm an aspiring game artist(to be specific an environment artist)and I have been lurking on the forums for a while now and I finally decided to make my own thread to be able to improve on my skills and get constructive criticisms from you guys. And to start things off here's my humble barrel.…
Welcome to the world of 3d art :) I know you will use reference later but why start at all until youve gathered all your reference? As an artist reference is a really great way to start, unless you've been an artist so long you have internalised a lot of anatomy and design knowledge and can just spout amazing sculpts with…
I am starting this character to improve on the things I could have done better in my past project, especially the face and eyes. I am not activly trying to finish it in the time limit, the concept is very awesome and Fred Augis did a great job. Credit to Fred Augis will be given where ever it due. Materials, getting all…
A friend of mine just opened the doors to the online shop for his clothing brand, and hes asked me to spread the word a bit for him. And since polycount and a few other art forums is the extent of my online socialising, here i am. http://www.izesclothing.co.uk/ Its starting small with a goovy stile trying to be unique…
I checked Morpher and it still seems to be mesh manipulation. I need to do it from bone, animation in game will not work when scaling mesh besides I already do it in 1st video but with Scale non-uniform, 2nd video is what I want but somehow bone always constraints the top. How do I make the bottom stay when moving the…