Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
I got the first unglamorous proof-of-concept of actual hair cards. I'm still hooking up all features, it's a quick check of the basic functions and the uv system. The core nodes creating them are the same I developed using the groom hair version, just adapted for what I need in cards. This is why I'm going all the trouble.…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
you might find that your publish settings need adjusting - i haven't generated an sbsar by hand in years (all automated now) but i vaguely remember there being specific things you needed to fill in to get it to export at a fixed size. it'll be in the docs somewhere
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
This is true, but the companies they absorb don't do it just for the money, it took a lot of passoinate people to create the products they buy out. They muscle their way in, take over IPs with a solid build and lasting appeal and then milk it till the genera is dead, throwing scabs at open positions till no one wants to…
@skullsplitter That might play a factor in some cases, but I think it comes down to other factors. For instance, various studies reveal that men in the workforce take fewer days off. The reason is simple: Men have fewer reasons to take days off. Typically, women take more time off to deal with issues like children, elderly…
a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…