a top of the line GPU that has any chance of competing with a gaming PC at release time will cost as much as an entire console. ;) why is it a pain to get things rendered on AMD btw? I find them uninteresting for CG work but that's more down to driver support and how many of our apps seem to have been written with nvidia…
Thanks for the reply Mark, sorry for my late response. Unfortunately I was not able to find any success using your method, but I was able to "fix" the problem using another method. I detached the vertical sections as elements so that there were 2 verts in the problem area. Then the cage would be able to envelop in both…
Hey guys, Thank's for the kind words :) Yeah Maya's Normal Map support works just fine imo. MoP pretty much nailed what I find lacking in Maya, the lack of full screen effects (post processing). Also lacks support for shadows with CGFX/HLSL shaders. Freedom of tweaking UI with the shader is also sparse. :( There's also…
One of my best fiends just left Vancouver to Japan to work for Grasshopper. He's gone to find his dream project. Pretty cool. Bit of an ordeal. I wish the old men running the world would let us do these kind of things when we're young. I would have worked all over the place. I'm not that old yet but I'm more and more…
Hey! This usually wouldn't be a problem, but I'm trying to do a specific thing which means my character's skeleton needs to be in it's original bind pose. I've made a control rig which adds a bunch of constraints to the skeleton which pulls it just slightly out of alignment from the original bind pose, which normally…
I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
Hey Everyone, i'm just starting to put a couple of things together here and i wanted to get an idea of what everyone would like to know more about/ find useful. I think basic UI production has a fair amount of VR related complications, so i might start there. Other general topics that come to mind: -hardware restrictions…
Take this with a grain of salt as I'm not a technical artist, but at least in 3ds max, you indeed have face normals and vertex normals. Maybe you can think of the face normals as the actual geometry (or purely in which direction a triangle (maybe polygon) is facing. That's dependent o the vertices, but not the vertex…
Hey guys, I'm a Maya user who is trying to learn 3DS Max. I apologize if this isn't the right place to post this, but I couldn't find the correct place. If there is a more appropriate area for these kinds of questions please direct me and I'll happily move my questions there. I'm new here, and I'm looking forward to…
I'm a programmer working on a "learn to play the violin" game. I've looked into making a model myself but it's not really my field. High quality is not necessary at this point and using available, open source art assets (like a vocaloid model and a free violin by someone else) is fine. There's some free (I think) examples…