You mostly want the outlines combined with the texture, not flat cell shading / a stepped gradient. The simplest way to do it would just be an outline in Photoshop to be honest, you'd have to add internal lines were needed, though. If you want a rendering solution without having to do any post work, the easiest way should…
Hey guess what guys... It's just a game not world history... :) Perhaps not the best ending or the ending you "wanted" but in the end it's not our game. It's not our baby or story or idea. It was our choose your own adventure book and anyone that has read those knows that no matter what option you pick you are going to get…
we are making a custom game for dota 2. that remains certain. it`s good to let everybody speak their mind at first. Some interesting ideas already surfaced. From what i see so far there are 3 ideas that have received positive attention: 1. a lore based co-op, which develops from each or some characters` lore, solo or in…
i do several things to don't fall in procrastination and get motivated. Without not much success sometimes hehehe When you feel you haven't got "GAS" (or fuel to go on, call it like you want), i recommend to do a save of the 3d file and inmediately close the program and start another different task (nothing related with 3d…
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van
Hi everyone, this is going to be my first post on here thought I'd get some eyes on and hopefully keep my motivation and momentum on this project not to mention some crit!:) The idea is a contemporary mountainous logging camp inspired by Alan Wake. Ive not been done much at the moment. Just doing the hard surfaced pieces…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
### Job Opportunity: Technical Expert for Non-Profit Game Development I'm currently developing a non-profit game aimed at helping underprivileged kids through fun and interactive learning experiences, with a primary focus on improving women's literacy. I'm seeking a talented technical expert to join me in bringing this…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
ah yes lol. well its not the deepest end. she doesnt have arms :P but yes i agree with the focusings on one part of anatomy. i've been doing sketches and studies while at work which has been helpful. I plan to work on some hands and heads/faces after this. Mainly chose this sculpture to work on the torso and cloth and also…