Starting today, I'm now with S2 Games working on Heroes of Newerth. I'm starting part-time while school's on and then I'll be going full time with benefits and the whole nine yards starting in mid-May. I just wanted to give a huge thanks to all the good folks around here who've helped and inspired me over the years.…
Thanks for the kind words Luiz! Yeah I think I saw your talk, both of them were very cool and informative so thanks for that! The batching was pretty simple to do actually, just by wrapping each "work" operation as a task, and then putting it into a task queue. The dependency tracking stuff has been much more difficult to…
Thanks :) Might look over the metal if I can find the time for it. Time is really starting to feel sparse... Went over the tank and softened the bevels on some areas, thanks for the feedback. Btw, does anyone know how many polies that are used for a next-gen tank? Was thinking of going between 30- 40 000. Is that to much?
I´ve been working on this project for a couple of days now and I think its comming along nicely. I´m modeling a combat mech very heavily based on a Carlo Arellano (http://chainsawart.blogspot.com) design wich I always thought was awesome, and because the concept is only one view and its loose I had to design and/or change…
Its a very broad spread and I would remove the Sherman tank and forklift - they bring down the overall quality of your portfolio. The value of specializing is directly proportional to the number of people you work with, but your kind of generalist is totally viable in a small ads studio (assuming such places still exist).…
Hey User Interface Designers I've been working for about a month now on some UI and HUD's for the evanto marketplace where I can work my way to the top of the digital goods marketplace and thought maybe we could do something for https://videohive.net/search/hud an infographic and could defiantly use someone with UI…
This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow, Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling. Was ZBrush or something used back then to make these models?…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
Thank you for the precise explanation, I really appreciate it. I just can't believe I forgot about the limitation of number of attributes per vertex, now it's clear to me how "baking" those attributes could be useful. However, would it be correct to assume that you're talking about data extraction from low poly object…