If you are using IK in 3ds Max and experiencing problems the following post fixed it for me. http://area.autodesk.com/blogs/maxstation/k3-fixing-ik-solver-animation-editing-in-3ds-max-2017
Hey Mike The scorpion piece is cool. I do think your shots spend time looking at it from a distance. I'd be more interested in getting a closer look at all time and work you put into making it functional and seeing detail where it would really be. Might be cool to give more of a story to the detail now. I've noticed a lot…
O.O... damn.. okay purpose you've made this: I was practicing just making posing stick figuers trying to correct my bad size scale of body parts and stiff postures of most of my drawings and i came out with this pose which i just thaught would look cool in my head, so then i made it into a pen drawing over the stick…
Nice to hear they were plugged on the Colbert report; had the translation for fel del av garden from notwist on reddit on hand figured you might want it; A rough translation: Coming from the wrong part of the yard, from the other side of the track I grew up with gypsies playing accordion wanting to tell my future while my…
oooh. that a nice load of crits. so i know there's a response when i post genuinely bad stuff, ie. the cloth is looking better lol [yes, im the 'silver lining' type person]. okay seriously though: @Vahl: okay so no pinch? just wondering: why is that tool to be avoided? i mean, does it have any bad effects on the model or…
does anyone know how to rotate the whole arm after posing the palm? like something similar to the swivel angle controls on IK Solvers. currently my upper arms is penetrating the chest and i want it to bend the other way.
Ah you're right, it's been a while. I hadn't actually animated in my little test scene. If I also uncheck Use Nucleus Solver on the hairsystem node it animates for me while in static mode.
I need to scale an entire scene down in max 2009 from 0,0,0. Usually this wouldn't be a big deal, but there are skinned and animated objects in it with IK solvers and the like. Need to do this with multiple files without breaking anything. Ideas?
I imported turbosmoothed model from 3ds Max, but because of support edges there are lots of pinching. When I try to sculpt, details in these pinched areas look like «slivers» or something like that. How do I fix that?
do you have max 2012 service pack 2 and product update 8? also max 2013 introduced cat interoperability with HumanIK which works better with motion builders humanik solver