Here is my Portfolio website: https://www.markteo.art What I can produce and my Resume/CV are on my portfolio site, please check it out. My email: markteo99@hotmail.com Do not hesitate to contact me for more information, as you can hire me within an economical price range. *If you require more recent information about what…
[ QUOTE ] I've already posted to say it rocked, but I'm seriously shuddering in agony, having to squelch my urge to write a "and this part was cool! And this part was cool too! And I loved this part!"-type spoiler-laden post. I'll definitely see it again! [/ QUOTE ] [ QUOTE ] It was an awesome movie. Had everything I look…
Hi My name is renjubosco, A 3d artist/Character Artist of 13 years of experience. I am vel versed is character/Asset creation for all media. I am on the lookout for Interesting projects . Please have a look at my portfolio. https://www.bossdynamite.com/ Attached are some of my works: If interested,please do contact me.…
Little late to the party, but better late than never! Gonna try and do both a model and illustration for this guy, so this first post in both threads will be the same. I LOVE the arcade skin for Hecarim especially, and think Nocturne is so cool, so decided to try an arcade type skin for him. I've noticed the other arcade…
Little late to the party, but better late than never! Gonna try and do both a model and illustration for this guy, so this first post in both threads will be the same. I LOVE the arcade skin for Hecarim especially, and think Nocturne is so cool, so decided to try an arcade type skin for him. I've noticed the other arcade…
What pior had to say about starting at the end is really useful, and would be a great time saver. Apart from that, the way I deal with a complex model is to break it up into as many pats as I need for sculpting. The model below is made up of 16 subtools. Im only interested in game models so I have to make a low poly…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
None of these parts or pieces were created by myself and I claim no rights to this art work. All art was created by Crashmgn and Insania Here is the link to the original post on Z Brush Central that this work was shared on. http://www.zbrushcentral.com/showthread.php?177870-speed-sculpting-massacre/page27 It is a free kit…
I will try that thanks, and yes it's my first car model. Just to clarify, I did try to go for full accuracy and still am, however parts of the car I was unable to gain clear reference for (it's quite an old film and there's not many good images out there) I did end up winging it a bit on. Things like the tyres and the rims…
https://www.artstation.com/artist/leroy09 Here is just one image of my personal pieces that i have previously did . If you want to see a break down please look at my Artstation along with my other pieces . There will be updates soon .