Glad you're happy with yours! I will be primarily be using Photoshop and Unity and lowpoly work in Maya. I don't plan on using Z-brush or working with high-poly models in Maya. If the specs suffice for good file handling and performance in Photoshop, that is my primary concern. 16gigs of RAM seems it'd be alright for that.…
If it's still blurry there are two things to consider. 1. Sharpen the image. Use the "unsharp mask" for this, found in filter > sharpen > unsharp mask. When I make textures, that is my last step, I sharpen it up slightly. Keep threshold at 0 levels always, and then don't let the radius get above 2.0 pixels (it's pointless…
Scott I'm getting the below error message and the menu on the bottom that contains the render button is gone Loading Quixel Colors for Maya [ ] # Error: line 1: TypeError: file <maya console> line 5: reload() argument must be module # Closed >>>Moderator edit: Merged this from a new thread: My initial problem was that…
Now an article in PC world calls it the #8 in the top 21 tech screw ups of 2006. [ QUOTE ] PlayStation 3: Late, expensive, and incompatible When it was announced in spring 2005, the Sony PlayStation 3 was going to be the greatest thing to hit home gaming since a hedgehog named Sonic. Then came the delays. By the time the…
Hey there, this is Ben (Makkon)'s big brother Nate... So I've taken a very long time to get this all pretty much finalized, but I really do appreciate all the input. Hopefully you guys don't mind the thread necromancy. DATA: I've pretty much decided to go with an SSD because we'd like to do it right the first time, and Ben…
I am still working on the specular map, this is a UDK mesh editor screen print. Oh I haven't done the glass lense bit... have no idea how to achieve that effects. :poly122: The poly is a bit high, just over 2700. Do I really need to reduce it, or it would be OK? All maps are 1k. All critics welcomed, also needed some…
Whoo! 7000! I was really damn lucky. I had 2 super boosts in a row, then used 2 red aerials. I was like 270m in the air and so damn fast that by the time I went up and came back down, I had gone 1000m's. Wang!
Hello all! We're proud to announce that Paradise Sandbox 1.2 is out and comes with a 25% discount during Christmas! Paradise Sandbox is a real-time scene-builder and visualization tool aimed at architects and 3D hobbyists. Paradise Sandbox will automatically enhance your models with real-time reflections, ambient…
Hey guys, Ive recently started creating my own typefaces and I shall be giving one away for free each week or two, depending on how much time I can put into it. FlexiBendi -- Free for commercial use, If used in a commercial product, donations much appreciated but not forced. Preview: Download link:…
Yes that's true. The black hawk has 3300 polys and even transparent glass ingame, but hl can't handle more than around 2700 polys. We just hat to split the model up and code them together with some tricks you can get a lot out of hl