I`ve played most of RPGs from 1997 to 2012 and the best is surely 1. Planescape Torment <- This is amazing. I`ve missed it at release and only played first time in 2009, and it was magical. I usually replay it once in a year or two :) 2. Baldur`s Gate 2 3. Fallout 1&2 4. Arcanum 5. Witcher 1&2 6. Vampire Bloodlines. 7.…
Jackablade : I got both of these too and I second the fact that they are awesomesauce. I got the mass effect, star wars force unleashed (thanks to ~AUSTIN) and assassin's creed ones which are great too...raaah so many cool ones... another really awesome one, by Udon, Okami : the official complete works…
hey guys, if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore. this is what i do step by step: create a sphere > do some quick uvs > duplicate the object > merge objects. now i've got 2…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
Its easier, not always cheaper. Lets talk potatoes since McDonalds like to shovel them like snow. 1 potato at Mc Donalds might = a large box of fries and cost the same amount as a 5lb bag of potatoes in a gocery store. Take your pick, fat and grief for one meal. OR 15 potatoes you cook that are lot healthier and CHEAPER.…
I don't know mel but a wild stab at it would go like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = 1; $getScaleMax = 1;} EDIT: On second thought though if these variables are strings wouldn't the values need to be enclosed in quotes? like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = "1";…
So here's why the workflow i suggested before is a good idea, in my opinion (feel free to disagree): Currently the industry is going through a shift from one workflow to another. one of the great things about the new workflow is that it's possible to have a very efficient and streamlined way of approaching materials. I…
As I promissed the script is redy. :) --******************************************************************************************************-- Created: 29-06-2011-- Last Updated: 29-06-2011-- Version: 1.0---- Author : Kostadin Kotev / miau_u@yahoo.com /-- Version: 3ds max 9 and up---- Discription: Requested in…
I dont think Per was saying that your uvs need to be 1:1 consistant over the whole mesh, its when you start scaling things up to fill large spaces, instead of packing differently or not worrying *so* much about using ever pixel. When people get obsessive with using every pixel bad things tend to happen, texal…
I have these shortcuts for the delete stuff. UniRemover needs some work though. Only shift+x is using a custom script. All the other shortcuts are default max commands. X Delete objects. CTRL+X Deatch (poly) ALT+X Colapse (poly) SHIFT+X UniRemover Uni RemovermacroScript UniRemoverCategory:"Pedro…