I thought as much. Unwrapping at that density is not advised. :) I'm pleasantly surprised that 2016 resolved it in 5min. If that's the case then you should have a much easier time of it in 2017.
wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]
Hey guys! Here's hoping that 2016 will be amazing for all of you! Support for our Polycount subforum will be unavailable 12/31 and for most of 1/1, so don't worry - we'll be back soon!. :smile: Have a great holiday! :)
Dear Reader, I will post more of this project later, but in the mean time.... let me start working. May 9, 2016-Day 1: https://gyazo.com/f456402963a8a708e4b0fa22f968a52d From, snktraN
I always liked the design of the Fallout 3 Alien Blaster so I decided to bring it into 2016. I started a few months ago but just got back to it. I'm tweaking the lowpoly and working on the uv's at the moment.
Classic game but process talk might still be of interest to students or absolute beginners. Twitch cast date: January 17, 2016, artist demoing is Greg Grimsby. https://www.youtube.com/watch?v=FoqzDkqcH3I