Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Im using Linux since SuSe Linux 6.0 soooo i seen a LOT, about the OpenGL performance i am not just talking about Valves engine even though at the current state is works a lot faster under Linux, ohh and btw Valve wrote a very nifty wrapper to translate a lot of there DX code to OpenGL so its kinda impressive that its not…
I have indeed given the selection sets mode some thought in the past. The main issue with this is that the architecture of the treeview of the Outliner is not designed to handle multiple instances of the same node. This is something that will certainly be necessary when showing selection sets of course. Now that I am…
you could get a game that comes with an editor like Crysis, gears of war2/unreal tournament 3, COD4, or download valve's hammer. Then you can make a FPS level that you can actually play!
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Damn, that was a great read. I would have never guessed it was that complicated to implement a FOV slider. I guess it's one of those things that some people don't appreciate enough because they have come to expect it. On a related note, I wish people would stop bashing the CoD engine. It is an incredibly difficult task to…
Hello everyone, I'm trying to learn MEL scripting coming from a background of Unity C#. Currently I'm working on a script that moves all selected vertices to 0 on the x-axis. I borrowed this script from another forum but it doesn't seem to work when the object has moved: string $verts[] = `ls -sl -fl`;<br> for($vert in…
Thanks Shrike! To answer your questions: 1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most…
the biggest issue I've come across is remembering to press the freaking T button to go into edit mode.. there's a lot of little crap like that. once you get used to it it's fine but it can really throw new users through a loop!
Ah I see. Thanks very insightfull. I wasn't sure if I could delete the transformation nodes. Thanks for confirming. Coming from Max. Maya is not easy to learn, very technical. But thanks again for the insightfull post!