Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…
Finally I Override 1/2/3/4/5 standard editpoly hotkeys with new macros Now hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object! I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit…
I've looked into this a little bit, and the issue is with maxscript itself. The maxscript command used to delete layers doesn't trigger any callbacks that other scripts (i.e. the Outliner) can react to. So the Outliner can never be aware of layers being deleted. The integration of the Layer system with maxscript on the…
There is a thread on the boards that points to a script that exports to md3 and it seems to be the best at the moment. Doing a search for Sage or md3 should help you find that post easily. I still have the md3 plugin on my server from when Poop and Mop were doing md3 stuff so if you don't have any luck finding that script…
I'm sure there is a tutorial in MAX for using morphs for facial animation... I'm with Rick on the bones front... here's a quick grab of my current rig I admit to using a few more bones , but this rig gives me as much expression as I could get with a morph. I also use a great little script called anipose. I set up file with…
http://scriptspot.com/3ds-max/max-retopo Max Retopo, A pretty good script, runs in max. It tries to make one mesh conform to another. It works best if you start the mesh on the outside and allow it to shrink. I think its based on Paul Hormis's shrink wrap script? it works pretty well if you freeze the high poly and shift…
I remembered someone in a class I took talking about needing to make a script for this, and it looks like that's still the case. I tested this script from a Google search on 8 and it works to toggle X-Ray on the selected object. It's from the following post and the poster credits it to a modified Digital Tutors script:…
I use a simple toggle wires script to toggle the wireframe of the objects in my viewport on/off. However, I’d like to take this a step further: to any cutters visible in the scene (regular geo with its display type set to WIRE), also them vanish on/off too. I believe the quickest way would be to toggle the Show in Viewport…
Any max script gurus out there, how hard would it be to make a script that goes in the material editor. looks at the name of the texture in the difues slot. paste that name in the name slot at the top of each heiarchy of the material,, so if you have a multi sub with 60 materials, it will look at the difuse texture in each…