@perna you absolute saint. Yes setting all those up manually is constant annoyance. I can't wait to give this a run! <3 Yeah in reality I could get more consistent edges at the smoothness I wanted if I just built the model with that in mind. But I wasn't really paying attention to proportions when I threw it together and…
@TelekenticFrog: Hehehe I had a similar TOTALLY OCD problem with the top of a ceramic kitchen pot. Simple-seeming inset drove me up the wall. I redid it 7-8 times over two days and came to the same conclusion as EQ. Specifically, that if I can identify a real world shape as "inset", then insetting and controlling the…
Hello, I cannot start new threads as of yet, so I hope this is a good place to ask my question. I am marking out my base topology plan on the physical object I am modeling. This is the door to an Audi R8. So the white lines are either heavy curves or creases / open border edges. The red arrows point to where my main edges…
Because everyone wants to cut holes in cylinders. Some concepts: * You want to work with the geometry, not fight against it, so choose an appropriate amount of faces for the base cylinder * You generally want at least 1 edge loop between each cutout, so 2 faces - if you need tight spacing you can sometimes get away with 1…
One thing I would now like to discuss is how to deal with modeling the mask area of the image above (and such things of a similar type). It started with a spline drawing of the outlining shape, then and extrude, then converting to editable poly, then adding some bad details just for a bend, then a bend modifier, then…
@byas Thank you. Moving the root vertex away from the corner (about 50% of the loop's width) can improve the visibility of the highlight but much beyond that it tends to start effecting the overall consistency of the support loop. Some of this effect can be softened by dissolving the edges of the 2 to 1 reduction and just…
Thanks for your help guys! I always thought those really good artists could fix everything by only using the ring/connect tools. And that they (almost) never used triangles and ngons. I also thought they did that way because cutting everything manually is a lot more time consuming. But I think I thought wrong, didn't I?…
Hello everybody! I’m new to maya for the most part, only played around off and took a class for a semester. im attempting to make a weapon via Maya and import it into a game for the most part I’ve developed it having the handle as one object and the blades portion another object. I’m trying to add holes into the blade by…
Hey guys. i'm trying to model a plane. the way i decided to approach it, is to create all of the major parts separately, and then connect them together, as the parts are quite complex in form i find this technique better than just creating the plane as one object. So i made all of the parts (main fuselage, wings,…
You're on the right track. Curves can be expanded into 3D geometry using the options in the Object Data tab. For single strand safety wire: use curves to create a path then go into Object Data > Bevel > Depth and Resolution. The depth field controls the diameter of the wire and the resolution field controls the number of…