I was talking to Jay today about a polycount meetup sometime in the near future. I know many of us are deep into production but maybe we can still organize a meet and greet since I missed the last one. Gauging interest...
Hi Everyone!!! I love the Polycount community. Please feel free to critique if you like. This is also for my personal journalizing as well to show you guys my progression. Thanks so much for this Thread Polycount. Time to get serious.
Hello P.C I am staying in Vancouver for a week and thought it would be a good chance to grab a beer with some fellow polycounters. If you free and want to grab a drink with a Scotsman then let me know. First few rounds are on me :)
Anyone do street art here on Polycount or has an interest in it? I know Polycount is all about art and such and wondered if we should have our very own Street Art thread. I'll start off with some my work.
Hey as the title says I'm new to Polycount, I joined at the suggestion of my teacher. I hope to have something up soon. I hope to enjoy it here. Not the type of Forum I used to.....:poly124: Time to jump in! LEEERROOOYYYY JEEENNKIIINNSSSS!!!!
Hello Polycounters, I've put together a reel with my work on The Bunker from Frictional Games. All keyframe with rigging and skinning done be me too. https://www.youtube.com/watch?v=TmuComxFmGc
Your polycount looks ok to me for a current gen game, particularly if you're planning on making LODs. You could drastically reduce the polycount of some of your props but still keep the silhouette pretty much intact for being seen at a distance. Since you're using Maya, you could see what effect your LODs will have by…
Hello guys I starting to modeling props for my project and i bit stuck with problem which im personally called "middle point problem". I.e.: 1. im afraid to make model polycount too low and lose some details, and 2. same time im afraid to rize polycount with no sense. Thats leads me to modeling stuff which are still not…
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat: