Hey everyone ! Taking the occasion to share some lighting work made for Alan Wake 2, from levels and cinematics. I had the chance to work on multiple locations from Cauldron Lake to Brightfalls, passing by the Dark Place. Enjoy ! :3 Cinematics : https://www.artstation.com/artwork/zPR026 Dark Place :…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
Day 27 Reference: https://www.artstation.com/artwork/Kr2KWX by MashacK Fun one today! Wanted to keep it shorter than my previous days which had crept into taking way more than 2-3 hours. kept this one to roughly 2h30min with final tweaks. love the original concept.
Cat & light creature concepts! For our demo we plan on having 2 variants of each character available to demonstrate the unique abilities of each one. For example, the axolotl light creature may have an ability allowing it to become invisible for a few seconds, while the fish light creature can spawn bubbles to trap cats…
Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…