We're looking for a character modeler/animator to do only our highest priority models. The job and the game is unusual and I hope it should be an interesting and fun task. We're appealing to artists who might already be in the industry and just fancy doing this for the hell of it and the possibility of a fat reward in the…
Johny has a good point. Most people actually think studios have some sort of "make game" button and that you can make a game in a week. I know this for fact because untill I signed up here I was one of those misguided fools. Maybe raising awareness as to how much work goes into games will help with piracy. It brings to…
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Participants Grimm_Wrecking Mental Radiation Theme Create and/or re-design an established character's environment. Breif Chose an existing character from a video game franchise/universe and create/re-imagine a room/area that relates directly to the character. The room/area should relate to the character directly:…
Hey everyone at polycount, thank you for providing a great community of 3d artists. we are looking for skinners and modelers for UT2004 engine for an up an coming fpsrpg mmo! Kaoswar:Rise of the Fallen. www.kaoswar.com we have alot of ground work done, and are at this moment securing rights for full use of the Unreal2…
Hi all! I've seen some wonderful work on this site and I am glad to finally be able to post in message boards! But onto the request: Our mod (find out more at our moddb profile: http://mods.moddb.com/5620/ , or at our forum thread: http://forums.totalwar.org/vb/showthread.php?p=737110#post737110 ) requires two or more…
Some Preliminary Showcase images : Final Triangle count 11056: 2048x2048 texture ( though it works at 1024 rather well too ). Had to go through a lot of color iterations to find something appealing. I'm a bit irritated that the standard "Warring Kingdoms" palate is more or less Illaoi's standard palate with more…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…