I agree with anthony about animating what you're passionate about - it will turn out better than something you're forcing yourself to produce. It also depends on what part of the industry you want to get in to (games / vfx / feature film). If you include a lot of cycles then you're tailoring it for games. If you're…
This is awesome, thanks for sharing! We did a lot with this technique for a couple Unity games a few years ago, to greatly improve perf, especially for vfx. Big wins.
QA. Just sign up at one temp agency that services devs. I think it depends on what type of game animation he wants to pursue. Since more and more devs are using mocap or procedural animation (aka ragdoll), your friend may want to think if he would have a problem cleaning mocap or not. Otherwise, I recommend stacking his…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
USC Cinema MFA alumnus is looking for concept designers/3D modelers/VFX artists to work on an ambitious sci-fi short set during World War II. The short is currently in post-production, and has the potential to receive a large on-line viewership. This is an excellent opportunity for up-and-coming 3D artists putting together…
Finally gave the demo a run-through last night. Super awesome. I'm strapped for cash these days, so I don't know when I'll get the full game. The Alchemist is pretty damn cool, my fav of the classes. I'm totally in love with the art, and surprisingly impressed with some of the VFX. Generally VFX in games like this are sort…
Crunch is just as bad in the other CG industries I've worked in; advertising and TV work is especially bad, as it's one crazily short race to meet one hectic deadline after another, and TV VFX notoriously underpays, so you get even less time allotted to make things look good. In the big VFX houses it's not uncommon to have…
thomasp First job wasn't in VFX and it was the same bullshit. And yes there is some kind of short contract mentality in VFX, which in itself is part of the problem. The original post was about being rewarded for moving around, in the whole job market. This here, short contracts, is part of this stupid mentality. It's fun…
Hi guys, its the first time I create VFX for games and especially mobile in UE4, I have noticed that the frame rate is 18 fps when I run my game on my mobile, because of the particle effects itself. I would really appreciate if someone can give me technical tips when it comes to VFX for mobile in UE4, like what I should…