I imported a model made in Maya and Zbrush, and I am having some issues with some sort of artifacting on the model This is the model with no textures applied, this is where the problem is most apparent This is the model with textures Diffuse, Normal, and Glow Maps Applied this is the normal map
First: Greetings, this is my first post. I know it seems odd to be offering my opinion or advice in a first post (long time lurker-first time poster here), but I'll soon be asking some of my own questions and hope to get some advice from some of the pros around here aswell, and figured it be best if I started off by…
Hello everyone, I just started to get into 3D modeling. Got myself a DigitalTutors subscription for christmas and now I start learning 3D Studio Max. My goal is to get things done efficiently and fast and get into character modeling as soon a possible, but I don't want to set too strong goals for the beginning to not loose…
Heyall, I am trying to make some pieces for my portfolio since I dont really have one. I know my modelling skills arent up to par to be making a good solid portfolio yet, but that is why im here. I am building each model around a theme I have 3 themes/concepts to speak of in which setting im going to model for. So my…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello everyone! I am starting this thread because I would like some help and critiques on this piece I am working on. I really enjoy Battlefield heroes but I always thought there was a lack of representation of... How can I say this? Beefier guys, such as myself in the game... So I decided to make a battlefield inspired…
Hello, I'm one of the leading developers of Song of the Firefly. This game is a 3D exploration platformer set in a post-apocalyptic England. The game has already been Greenlit on Steam, and we are in the process of preparing to raise funds for the project. We are looking for someone to model, texture and rig characters for…
Hello guys i have two Question about texturing models but cg models . ok , when you have a hard surface model like a gun with alot of details . how are you going to texture it ? i don't think that i can unwrap it ? maybe ? because it have a lot of polys and hard to unwrap it .. wath the solution .? my question number 2 is…
Like other people are saying, it's best to start over using the knowledge and experience that you gained on your current model and the feedback here.You will work faster because of it. Even a professional artist would have to spend a serious amount of time to polish/fix that model that you made into a professional looking…