New work. hope you like it. 16 bit HDR RNM http://www.ali-rahimi.net/portfolio/realtime/temple.exe http://www.ali-rahimi.net/portfolio/movie/hd/temple-hd.mov http://www.ali-rahimi.net/pages/portfolio/temple.html
Tacoma? I wouldn't worry about your rusty Dodge, worry about someone stealing your kids or doing a drive by on your house. Tacoma has some pretty rough neigborhoods, that make Marysville look like Disneyland. The Creepiness Factor I would stay out of down town Tacoma if you can. Personally Tacoma is the one city I don't…
Fist of all, my workflow: I sculpt my highpoly model in Zbrush, then I polypaint it with the realistic textures (via spotlight), then I export HP model to xnormal where I bake "Highpoly Vertex Colors" into diffuse map. My lowpoly model is of course properly uv mapped. Now the question: Did any of you guys find a way how to…
Hey all just positing some images of work from my time on Sniper Elite 4, they can been seen over on Artstation to @ - https://www.artstation.com/artist/optinium Game was a blast to work on and was very much a good team effort :)
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Several people asked for this to be released separate from my
other kits… http://www.pixelfondue.com/blog/2017/4/2/pushing-points-view-orientation-tools-for-modo
Well as the tittle implies, for some reason in my 3d max bitmap fit in the uvw Map modifier is not scaling correctly :/ don't really know why... Here's the blueprints and a screenshot of the problem :
I'm not at my workstation at the moment and without a tablet handy, did this by mouse (ouch!). Hopefully it gets the point across. Not a surefire expert in cloth folds so take this with a grain of salt, as with any other critiques. In my paintover, I did more Zs on his lower right leg, and more diamond bunching on his…
I was researching more about terrain texturing in zBrush and found this kit: http://www.asilefx.net/catalog/product_info.php?products_id=163 Would you guys recommend it? Never bought anything from asilefx before.