ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
I'm working on a samurai-inspired game, and I am looking for someone who can make me an NPC model. I need a Japanese-looking man dressed in a traditional kimono, hakama, and belt. The image in this ebay posting is a good representation of what I'm looking for: https://www.ebay.co.uk/itm/183848370343 I need the character to…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…
Can you please provide links? I am an item junkie and I know pretty much all items implemented in the game. We are very serious when it comes down to originality of our concepts.
I fully agree with you, Taipoh. This item is already submitted, but I've learned for future items that my scratches need to be larger and fewer. Thank you for your feedback, I will be posting something soon(ish).
hey hey hey <-- taking part in this wonderful team :) ok, here is some non item specific reference, on saxon art in general, it will be super awesome to get some of this embosswork, set gems etc into the items themselves. thoughts?
You are trying to append to the UI element. You need to access the items property. append myDropdownlist.items test If you are adding items in a For loop. Sometimes you need to do this after the loop to make sure it refreshes myDropdownlist.items = myDropdownlist.items
you need some lines like this in your .qc $texturegroup skinfamilies { { "scout_hat1" } { "scout_hat1_BLU" } } // Model uses material "models/player/items/scout/scout_hat1.vmt" // Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"
I ended up getting the SSD and the Ram. If anything it will be nice to have quicker app launches and opening/saving of files. http://www.newegg.ca/Product/Product.aspx?Item=N82E16820139132 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820148212
I can understand using this technique for very old, heavily used and not maintained items, but it seems that it's used for every texture. Some of the quotes are "needs more dirt", "looks too clean", and "needs more wear" Is there something intrinsically wrong with making a new or well maintained looking item?