Hello, i'm a GGP student at DAE howest, I'm writing a paper about the item workshop process, and i made a short 2 min poll to gather data from the community, help wanted GOOGLE POLL: https://forms.gle/qq2Av7QVMecJ6MQ59 ! Mostly relevant to weapon or hat creators ! Need tf2 item creators to do a quick poll to gather data…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
final project for game art 1, don't think this is representative of what i can do haha. not the proudest of it but i got it done and that's what counts i guess hopefully everything loads right
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…