Well, his earlier small furry thing with giant thick cel shading was a better effort imo (i forgot where he posted that though) Try modeling vertex-by-vertex, face-by-face in a different modeling utility such as Blender! Here's an example, being the silly gargoyle jerk I am, had to model a black mage real quick, in only…
Wow, wierd, you might want to talk to Aria Chai He wrote the perl script I used to export the objs from modo: http://forums.luxology.com/discussion/topic.aspx?id=41509 That said, I imported those objs into maya and they looked fine. I re-exported them from there and got the exact same banding issue. Keep in mind I also get…
I'm still learning and so far the MaxScript ref files are great, but are chalked full of programmer-ese and sometimes light on examples. I suggest checking out other scripts, and consulting any programmer type people you might know. The ref sometimes assumes you know a fair bit of basic programing knowledge/work flow which…
Unless your doing it for a 3D print, no need to make it air tight. Intersecting geometry and multiple elements/shells are fine. Having said that, the body should almost always be one piece when their aren't clear areas of the design to separate the parts. In your case with he bat-creature you should try merging the…
Well the c300 has a read speed of 355mb/s, while the c400 has one of 415mb/s, so a 60mb/s increase, doesn't sound like that big of performance jump to me. I've also heard conflicting reports on its release date w/some places say it ships in Feb, and others saying it'll start being manufactured then (not necessarily…
I agree about the bottom of the mag looking kinda wierd even tho there was an edge there fixed that now tho. The sight isnt skewed its just the perspective, its not a sideview screengrab its perspective view. Could you be more specific about wich details look wrong? here are my ref pics: http://www.pixagogo.com/2715654219…
The first thing I notice is that the barrel isn't inline with the chamber. I think your barrel is too high. The 416 has a larger, top rail that would bring the barrel down further than you have it. The chamber area should not be rounded at all. Its flat and slopes to the centerline of the gun. There is a recess where the…
Been awhile since I worked on this but I finished the body in high res. I'm pretty happy that I finally found something to make good renders with normal mapped models too... XNormal. Actually someone told me about it while ago. Anyway here's a little update... Here's her body sans head. Havn't unwrapped the head yet so I…
people do say practice makes perfect, but musicians tend to have a different saying. Perfect practice makes perfect. This holds true for art as well. If your doing something for practice you really should practice doing something as perfectly as you can. Allot of people who are new tend to want to rush to get a finished…
I've put in 10 million poly OBJ's through xNormal. Export an OBJ. No need for skylight, it's gonna take care of that for you. Export the high and low OBJ's feed it into xNormal, click the options that you want (what maps to save out). Make sure that the ray front and rear settings are ok and hit the bake button. Easy as…