Hi guys,
I'll try and keep this short -
Basically I have to create a character in Maya, and I have more or less made my character but I know the topology isn't right for games/animation situation. What I've done is I've created the head, ears, body and arms seperately, and then I've just combined them ,there's bits sticking inside and I can delete the faces, for example look at the eyes, its just two spheres that have been pushed into the head, I know this is baaaad and lazy, but when I tried to extrude and create everything from one shape it was coming out too messy!
So I've combined all the parts but not deleted the faces, do I have to cut a hole and merge the vertices? I tried that, it was messy too...I just want to know what is right, it's for a 3D module and my lecturer refuses to help!
Thanks.
![avg474.jpg](http://i39.tinypic.com/avg474.jpg)
![b4w22o.jpg](http://i40.tinypic.com/b4w22o.jpg)
Replies
Having said that, the body should almost always be one piece when their aren't clear areas of the design to separate the parts. In your case with he bat-creature you should try merging the different body parts, but atm the density difference is too great. The legs/arms/head are much too dense for what you trying to achieve, and the wings are just cutouts made of huge n-gons (bad!). Take a look at the mobile art thread for ideas on how to optimize it:
http://boards.polycount.net/showthread.php?t=41232&page=172
Thank you for your hasty reply.
I see what you mean, there's alot more density in the arms for example rather than the body....either I can tone it down, but this will lose the shape I am going for, and it has to be a proper shell as it is for coursework, so the guidelines are that the topology has to be correct for animation/game setting.