Speed-sculpt for the evening. Done so much work on the griffon as of lately but he's still not done yet. Still will have to adjust his wings and detail them. Other than that the low poly is sitting at 23k + wings maybe... or hopefully 30k but I'll have to see.
Long term, learning to do repairs yourself will save you a lot of money. I can put new brakes on my car for $60 plus an hours time, or I can pay a shop to do it for $300. Most repairs are extremely easy.
1.5k to 2k is definitely on the extremely low end, 7k-30k is about the normal range for current gen console games. Most video game artists skip demo reels, a image based portfolio is just a good and quicker for potential employers to look at.
Sounds like a plan Bonebrew... I'll whip one up tommorow. Aajohnny suggested i put in some wireframe shots, what are peoples thoughts on this? I'm not sure if such LP objects (300-600 tris in most cases) need much elbouration?
looking nice, however you seem to want to be jumping into more detail quickly without fleshing out the concept completely, in dynamesh try staying at like 200-300 resolution for a bit longer and get the major shapes how you want them :)
Hey. I know far too little about animation to give you any feedback, but here's how you make your videos loop: <embed src="https://blablablafileheading.type" width="320" height="280" loop="true" autoplay="false">
maradona and cannigia. what is left of argentina today? *sniff italiy 90', cameroon vs. argentina. cameroon down to 9 players playing like animals, argentina couldn't score. anybody remembers? actually found it - http://www.camfoot.com/article.php3?id_article=307
Err, how is it common sense that your low poly models aren't low poly enough? I'm getting similar issues (with low poly surface anomolies), although my prop (a chair in this case) is only 300 polys. It's becoming rather annoying =\
Have you tried copy /B file.000 file.001 file.002...... complete_file_name It could just be that the file was split up and you need to use copy to re-join the pieces. Or try winrar if they are a ACE type archive http://rarsoft.com/
Hello! I'm posting here in hopes of receiving some feedback on my latest character model, an old English fisherman. I'm especially looking for tips / feedback on hair cards, but any is appreciated! This was sculpted in ZBrush, retopologised with ZWrap, hair cards with xgen, textured in Substance Painter and rendered in…