Hi, My name is Caleb Jones. So this one time in 2006, I pulled an old server out of the scrap pile at the landfill. Now I have a BA in Game Art & Design via The Art Institute of Atlanta...long story short, it turns out a Parallel Terminator was more fact than fiction and Windows could just be a pun on that room we call the…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…
Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
It looks there was a techdemo live stream on making of Agni today, copy-paste of the link from neogaf. Hope you can understand Japanese. :D http://www.livestream.com/shamch/video?clipId=pla_15da8c82-b7ce-4df9-9ed8-17faa6ce97ea Or download:…
hi there Just wondered, do anyone know where i can find a bunch of midevil caracters, i dont want to go and model 20 or so. Its for my midevil town kinda like assasins creed , oblivion and fable, anyone know where one can get models like that, or is it best just to bite it down and start modelling you caracters.
I hoped they would add voxels, but DT is great too. I just wish it wouldn’t crash every 20~30 minutes from it. In my experience R8 is far less stable build than R7. I actually feel compassionate for Autodesk - they presented they same DT feature like a week ago or so? I think it was intended to be a Mudbox competitive…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
Thanks again for all these chamfer improvements, they are making a big difference. I am getting a bug in 21 where edges with 0 weight are getting chamfered when filter all edges is on. This seemed to work fine in 20. Would also like to make a case for edges being 0 weight by default (or an option to set a default creation…
@altea what exactly do you think ART is? All offline renderers are physically based. They have been for more than 20 years. The Disney GGX shading model is where the difference lies. That's why the roughness map is king in the 'PBR' set up. You can get identical results once the f0 reflectance is correct. This is pretty…