165 pound female Great Dane named Marilyn. A 45 pound female fawn Boxer named Harley. Also, an 85-more like 90 pound now male brindle boxer named Guidoh. I have better pics around here somewhere...
about 1.85 meters. keep in mind that this is the full body height, but also the height of the player camera, so if you're doing a FP environment it might be good to think about the player as a 2.10 meter, otherwise doors and corridors might seem to small although they are architecturally correct.
I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.
I would rather recommend the Core i5 2500 not sure what the dollar prices are, but in euro it´s about 180 . Oh and one thing to note, the motherboard and cpu you stated mark don´t fit together. The CPU is socket 1156 and the motherboard is 1155.
Wow you did a 180 on the texturing process. This looks great. I like your color choices and soft painting. Nice job! In a real time environment I think a NM painted in the right style is a good idea though. Not that this character is going into unreal or anything ...
Latest Game Informer had a really great interview / preview about the game with the designer; actually just showed the article to the family I'm stayin with up here in Canada, totally turned their opinion of the game 180* after what they'd heard about it from the "media".
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Here is Black Ink: http://www.bleank.com/applications.html?p=115 It's main feature is super customizable brushes. And here is Mischief: http://www.madewithmischief.com/ It's main feature is an infinite canvas. I'm really enjoying playing with Mischief, I haven't given Black Ink too much of a try yet.
This sculpt is based on a classic painting by Jacques-Louis David (1748 1825) titled "Napoleon Bonaparte Crossing the St. Bernard Pass in the Alps". Sculpted and Rendered in ZBrush and composited in Photoshop. ^^' It took me quite a long time to finish this. I hope you folks like it.