I've finally decided to try my hand with an environment after my last one disappeared with along my late hard drive :( I was inspired by the Tefifon, an odd music player produced and almost completely used in Germany in the 50s. A pretty interesting design. if you want to find more about it this video is my main source:…
Hey guys, I'm working on an RTS project with a few guys and I the lead (and only) modeler at this stage. I'm really going to use this to work up my (abismal) skills, and would like all the help I can get. I have seen some guys go from shit to awesome on these boards from the advice of you guys and I thought, hell, why…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
I have been working on a new project for a while now and all I really have to show for it are some half completed boulders: They look like this after some critiques: I made some edges more defined and removed 170 polys. I am using these as z-brush practice as I haven't really had to use it lately. I am finding it difficult…
renderhjs i think its working with 2009 if im not mistaken?I believe someone confirmed that in another forum somewhere.People have e-mailed the guy who made the script but without success and that why i ask around for some help. The script seems to work after i close all these things poping up,I also get a dialogue window…
Just check it with color picker first. It should be "flat" 127 maybe instead of 128. Should be compressed into same 0.5 value for an engine basically. If it's all right and vertex normals are perfectly ok too without giving any gradient then it's nothing you could fix. One trick I used long ago when we had this compression…
Just wanted to let everyone know that I have updated the Photoshop actions I posed a few pages back, which brings the current version up to 1.2 The update adds a new Normal to Derivative (Accurate) option and the old method has been renamed to Normal to Derivative (Fast). What has changed? * Normal to Derivative (Fast) - A…
Bringing this back to life.. After a looong time I finally got some free time from work for personal stuff and when I came back to this, the first thing I noticed is that the low poly for this was not optimized AT ALL. I guess I was too eager to work on the PBR textures and just removed the Turbosmooth modifier, optimized…
I'm really late to the roof tile challenge, but I have a question... I feel like I must be overlooking something obvious... I'm trying to get color variation from tile-to-tile. @capone I really like the color variation in your tiles. I made 6 different tiles for Pattern Input. Using the Tile Sampler node, but adjusting in…
Merry Christmas everyone! Urgaffel, you are definitely right. The features video looked very impressive where they showcased the weather effects. I've been trying to get a rough snow placement using destdepth but that only works on translucent objects. The plan now is to vertpaint different types of snow and then use…