4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Yeah I noticed that early on but I am making changes to the mesh and then remeshing. The resolution density changes when I go down sub 100, but once I go above 100 there's no discernable difference. They're in the ZBrushes/Smooth folder in your x86/Pixologic/Zbrush 4r2/ directory.
Your site is incredible slow for me. I'm in the EU but i'm on a 100/100 line. That image of the truck tok 15 seconds to load if not more. And the site is just insane. Just wanted to let you know :) [EDIT] Saw your stuff now.. Looks super dude! Congrats on a release! :)
"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
As Wesley said, 'sliderTime' will return what frame the slider is on. And assigning it a number sets what frame its on. Just remember that you can only set the sliderTime to something in the animation range, it defaults to 0-100. So if you try to set the sliderTime to 110 it will actually be 100. That's caused me some…
in the exporter you can set the export size and calibration profile, but i gues you might have found that already. so if you set it to 100% in the exporter but it still only exports your 50% workresolution, i would probably open the reimporter and set the workrez to 100%, regenerate and then export again.
heres a little piece for an ISU for a class i have coming up its a view of a fighter craft photoshop 100%. not even a pencil drawing to go from. it HAS to be 100% digital, lol. tell me what you guys think about it. i'm, as always, open to all crits and suggestions:
It's time for an update! I fall in love with the style of Piper Thibodeau and here is the result. Concept by Piper Thibodeau : http://cryptid-creations.deviantart.com/art/Kanto-104-105-443106047?q=gallery%3ACryptid-Creations%2F48758575&qo=23 Check her amaizing gallery: http://cryptid-creations.deviantart.com/gallery/ Third…
Not to start the witchhunt, but I just lost my entire savegame on the PC. It looks like I am not the only one. I am not 100% sure if it's tied in with Games For Windows Live but I have my suspicions. I am quite upset :( , this is one of the few games I try to finish to 100% completion. What gives ??