Hi guys, this is a snippet from a tool I'm writing to streamline some processes for our artists. We have models are unwrapped on channel 1, then unwrapped on channel 3 for baking. Once we have baked a texture we drop channel 3 onto channel 1 and apply the baked texture. All pretty simple stuff! Now I've basically tried to…
dagObjectHit template: cly_objectHitMenuTemplate; added to yer userSetup.mel [php]cly_objectHitMenuTemplate; PHP Code: /* cly_objectHitMenuTemplate.mel v0.4 Roger Klado was here because no one else will do it fer me Jan 17, 2011 ( God's basement vacation ) RogerKlado@gmail.com ( Klado/Claydough/cly_ ) A template for…
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
I feel your pain. I had to go through RTS unit models that were horribly unwrapped for a student project and when it came to aligning things I wondered if it this was possible too. In the end, I just used these to speed the process up (since it didn't seem I could use the repeat last command hotkey with the align buttons…
I`ve played most of RPGs from 1997 to 2012 and the best is surely 1. Planescape Torment <- This is amazing. I`ve missed it at release and only played first time in 2009, and it was magical. I usually replay it once in a year or two :) 2. Baldur`s Gate 2 3. Fallout 1&2 4. Arcanum 5. Witcher 1&2 6. Vampire Bloodlines. 7.…
Jackablade : I got both of these too and I second the fact that they are awesomesauce. I got the mass effect, star wars force unleashed (thanks to ~AUSTIN) and assassin's creed ones which are great too...raaah so many cool ones... another really awesome one, by Udon, Okami : the official complete works…
hey guys, if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore. this is what i do step by step: create a sphere > do some quick uvs > duplicate the object > merge objects. now i've got 2…
Its easier, not always cheaper. Lets talk potatoes since McDonalds like to shovel them like snow. 1 potato at Mc Donalds might = a large box of fries and cost the same amount as a 5lb bag of potatoes in a gocery store. Take your pick, fat and grief for one meal. OR 15 potatoes you cook that are lot healthier and CHEAPER.…
I don't know mel but a wild stab at it would go like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = 1; $getScaleMax = 1;} EDIT: On second thought though if these variables are strings wouldn't the values need to be enclosed in quotes? like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = "1";…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…