^Bump. We are still scouting for one (1) 3D Weapons Artist as well as one (1) Character & Creatures Animator. Send all applications (with resume and portfolio) to: jobs@spiralgamestudios.com
It seems sily to have the roof completely uniquely unwrapped, what type of game is this for? I would just have 1/3rd or 1/4th of the roof unwrapped and just tile it.
You'd need to test against what kind of vase you hit. Either via the vase object's name, or a component attached to it or it's tag... Then do +=1 or -=1 depending on which.
I must say I do not understand the original question (and I do use such palette textures, a lot). What do you mean exactly by *making* them ? Making such a palette usually means ... well, building it, by filling the slots (regardless of their size : 1 pix or more) with the specific limited colors that one needs. I don't…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Hi, high-poly shouldn't matter if the UVs of the mirrored parts are offset. It will bake for UVs inside 0-1 space, mirrored parts with UVs offset by 1 will reuse the baked information: high-poly details are mirrored.