Started the texture for the Kobra: Currently it is 1024^2 normal, specular and gloss (no diffuse). The lens is a separate item with a 128^2 diffuse and alpha.
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe: