So I have a handful of techy assets that I've created, but the problem is they weren't made with zbrush in mind, therefor the poly distibution isn't equal whatsoever. Is there a script or a way to take a model that has unequal poly subdivisions and add enough subdivisions so every one is more or less equal? thus making it…
Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically? Here are some of the benefits you get: • Save time and energy to model what’s really important • Perfect quad topology for you cylinders and spheres…
Maya 2015 and 16 do this automatically to about 90% perfect. No script needed. They call it Area and Face Weighted normals in the objects attribute menus. If you want perfect then you run the scripts posted.
I havea similar problem, it isolates but when you hit exit isolation it pops that up and you can either unhide all or alt q your selection again and then reclick it. also, a max script window pops up with a bunch of script. I find this happens the most when I open a max file that was saved in isolation mode. its a pain but…
FWIW, the odd thing about the request is the bizarre requirement of documentation. This makes it sound as if whoever is formulating the request isn't familiar with what they are looking for, since the software features an online help. For the record the documentation link redirects to…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…
I'm confused by the fact that the current script needs an ID number to work, I think that creating a menu is the least complicated in this case. The issue is how to connect the number entered in the menu and make the script work. Thanks for the help anyway.
Does anyone happen to have or know of a script which will either open files in a specific directory or convert all open files to tga and then save out to a specified directory? Im having to convert a lot of our native texture formats back to tga for lodding and its going to take an age doing it by hand so any help would be…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like:-select edgeloops alternating-turn on and off geometry's hard edges-select geometry's soft/hard edges-convert geometry's edges to soft/hard edges-cut UV I've drawn the UI using QtDesigner and write all in…
In 3dsmax does anyone know of a script/process to select all the verts (in Edit Envelopes mode)that have weight to your selected bone? I use Skin Wrap alot and there are situations where either 1) I don't need a bone and it gets a bunch of verts assigned to it and/or 2) Verts are weighted to bones they are not supposed to.…