Solar, If you'd like to get your hands dirty with a little bit of shader coding, I can probably show you how to edit your shader so that it will support shadows. You have to add a couple of lines of code to it in various places so that shadows will work. Otherwise, your best bet is probably to grab the new version of…
Arsh practising thread necromancy!! I tried to fix the code, since it looks like the forums had butchered a huge amount of the notation (removed all \ characters and converted & to &), so I basically rebuilt parts of it, but the forums are swallowing all the variables starting with $, so I can't ever get it to display…
I would maybe invest in a good CPU such as 4930k (or even 4960k if you have alot of dough). When it comes down to rendering and anything 3D in general the regular ones does not cut it. I would also get 32GB ram, i have 16 and on several occasions had to close down apps due to lack of ram. But as your budget is fairly low,…
hey man, cool stuff. i should do some of these.... i'm assuming you want some crits so i'll just be blunt. I think the shapes that make up these figures is unappealing, and the proportions are wrong as well. in addition, the line work isn't very interesting... and the perspective doesn't appear to be right either. IMO, you…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
Use uniform color node , right click , expose param , check in output . Connect the node to output. In output node "integration attributes" set color space sRGB . For other channels keep it default .
Joy Ride Turbo has been released to the public! My rave review below. I have finished the entire game and I am still playing it to set times against my friends. I’m a bit biased having worked on the game, but I think it’s a very fun quality product and I am quite proud of it. For those that don’t know Kinect has been…
Australias Battle Of Beersheeba - 3D Animation Recreation for The Australian Armies "The Cove" Learn more at : https://www.canopycreative.design/portfolio-collections/my-portfolio/anzac-history-battle-of-beersheeba
(disclaimer: not really going on about The Run here, but the past games and people prefering them) You know it's not just the stupid customizing that gets taken to the absolute depths of tastelessness (it's gone so far that you can still see the influence those games and movies had, on the street, when some boy racer with…
Look at tiling mode in the parameters. Setting that to H tiling might do what you want - it'll need to be on the blend node for the AO generation to inherit it. If that doesn't work, you might need to mask different parts and generate AO separately.