I'm trying to improve my work with metals in Substance Designer and I need a clean brushed metal and would like some feedback. I'm heading in the right direction, it still needs some work but maybe some direction might help.
This week I focused on finalizing the project presentation. I completed all final renders and refined the lighting setup to better highlight the materials and overall composition. After reviewing the output, I made several small adjustments to improve balance, contrast, and visual clarity across the shots.
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png
Hey Guys, i'm working on a small Prop scene and would like to have help with where to start in Substance Painter. And the part i'm speaking about is the metal(brass maybe?)