Hi everyone, I'm looking for critique on this model I made for class, it's based on Haku from Spirited Away. This was my first time attempting to use Substance so I could definitely use critique on that specifically, as well as everything else. Thanks!
Tried my best at my own version of one of Peter Thibodeau's concepts (http://cryptid-creations.deviantart.com/). Trying to get better at this whole awesome stylized theme, so lemme know what you think! :)
This is a little project for a little contest at Facepunch Studios. I wanted to use this as an exercise in learning how to generate highpoly normal maps for a low poly model. Here's what I've got so far... Uv's: But I hit a bit of a snag when it comes to the normal map... I'm using Maya and Mudbox...anybody know what's…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Look at this, made in bronze and steel. It's the ultimate poseable mannekin and looks so cool. I want one... http://www.craftsmanshipmuseum.com/Ho.htm http://www.zoho.nl/zoho2.html