So I've been tinkering with my ZBrush UI, never really bothered to customize it but I finally did and it's awesome, I love how flexible everything is. Anyone else uses a custom UI? I'd love to see how workflow changed the UI for you guys.
http://void28.wix.com/hachedavid#!programming---kistmets/c2056 A detailed breakdown of the Kismets used for our level Out of time, Out of booze. This was an ongoing team project for our final semester at college. The entire class participated, we were 12. Let me know if you found this interesting or if you have any…
Hi, my name is Orson and I'm part of the FX team on The Order : 1886. Here's a short video of some of the effects have was responsible of : https://vimeo.com/120575498 A breakdown is on his way also with some short articles about FX creation, tools etc... Hope you like it and don't hesitate to give me your feedbacks. Thanks
Cyberpunk 2077 Chevillon FanArt https://www.artstation.com/artwork/18NkeZ Hello everyone here is my Cyberpunk 2077 chevillon fanart. Modelled in Blender and presented in unreal. I used the same mid-poly pipeline I speculate they're using in the official game. Any Critique/feedback would be appreciated! Cheers :)
I'm building a new scene base on 9th century rural france but I want to try and make it as realistic as possible. My question is, does this workflow work or does seem like can't create my own projects without help. I would really like some advice before i delve into create bigger buildings below is the link to what i've…
Hello all, been working on this for a bit. MK2 Grenade from Half Life. Concept originally from fusion 360 and converted for gameish res. You can find the original post here: https://www.artstation.com/artwork/KqVy9 Concept created in fusion 360 by Ed Fedorei, Alex Khaliman and Myself. Their portfolios Below…
Moon Girls University, a magical and inspiring place where all the girls can be one, be themselves and fly high This project was made with modeling and texturing in Blender + paintover in photoshop more details: ArtStation - Sarah Fernandes
Hi "Polycount" This is my first Thread/Post. And i have to say i am really impressed about the work i saw in this forum. I am a Hobby 3D-Model Artist. I learned all of modelling with learning by doing and of course some Tutorials. For modelling i use Blender and for the texturing Photoshop. Here i wanna show you some of my…
Welcome to Polycount! The best thing for you would probably be for you to make a new Topic in 3D Art Showcase & Critiques and put your reference images, plus post your current 3d model effort. People could give you targeted feedback there, and you could post new screenshots of the improved model for more feedback, rinse…