My goal is to learn dynameshing for hard surface objects. So I made a box and then made a smaller box inside of it, with some of it poking out so I can add to the mesh. So I dynamesh it and it's all good, I set my blur to zero so nothing gets smoothed. Now here comes my problem; I mask my small square that's inside my big…
Hello, I would like to introduce Petrograd, a unique Action Thriller First Person Shooter using the CryENGINE2 (the ultimate game engine by Crytek GmbH). The player will take the role of a Black Ops agent, sent to depths of Ukraine to rescue a lost American CDC Team, that was sent there after the entire city of Petrograd…
Why smoothing groups are so necessary? Anyway the geo is usually coming into a game engine as simply triangles and vertex normals with split hard edges and uv seams . That smoothing group approach is rather Max weird limitation because it doesn't have proper normal /attribute transfer and requires redundant extra edge…
I have been stuck for the last few days. I just don´t think that this is going to be interesting enough so I started to think the back story. I like sci-fi and that´s why I want to add a little twist here. The story goes like this: In near future the Earth almost vanished due to the high human population and waste. This…
Cutscene/Story Introduction In the year 2012, a deadly virus has threatened to wipe out mainland Japan through the result of an outbreak at a genetic research facility in Kyoto. The deadly virus affects all adults over the age of 18 but the only asymptomatic carriers (people who carry the disease but show no symptoms)are…
Hey guys! long time no see! During the quarantine I decided to get out of my confort zone and try doing some NPR, but keeping its usage closer to PBR and metal/roughness workflow. Using oren nayar diffuse model and GGX specular model. This is where I got to! This is a shaderFX shader (for it to work, maya must be on opengl…
Hello Reader! Since Maya will be changing it’s licensing so that it is no longer free for non-students, I’ll be making the switch to Blender! I’ve had this on my to-do list for a long time (3 years or so) but I’ve never felt the need to actually move forward until now. I love using Maya (as much as one can love Maya lol),…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
UNPAID work for fun and fame over seven days in August. Gamejam site: 7DFPS.org Were a coder/artist, coder & musician group about to participate in the 7DFPS. Were looking for a 3D generalist to put a little blood in the bullet wounds and a hint of plaster dust in the air. Youd have a significant input on the look of…