Hi Polycount! This is my first post, I wanted to show you all my Overwatch hero, let me know what you think :) She's a 15-year-old Mayan Shaman with a wingsuit, she's athletic and has a sunny personality. The flower motif on her wingsuit was inspired by the flower embroidery from the village of Zinacantan in southern…
Hey guys ! I would like to present my current project, Hanzo from Overwatch, one of my favorit character ! Still a WIP, I need to refine the pose and start to sculpt some parts of the character. All critics are welcome guys, I hope you'll like this project ! Cheers ! Soft used : Zbrush - 3Ds Max
Just a few notes that have come up from a few people about the overall design of this; The style you've done it in doesn't quite match overwatch, it's not exactly encroaching on any specific style at the moment, a lot of material and texture work needs to be put in, as well as trying to embellish certain features, nothing…
D.va Online hi guys, just wanted to share with you my latest work, an overwatch low poly fan art i made!! I made the models, textures, rigs and animations! hope you like her! c: check the animations here!: https://vimeo.com/256523020
This is some environment work I did on the latest map for Overwatch, Havana. I was responsible for the first area of the map that takes place in the city streets as well as the last area which takes place in and around the fort. Lucas Annunziata worked on the second area which takes place in the distillery. Philip…
<< Finished >> ###################################### Hey everyone! Here is my new personal project, Ciri in the Overwatch universe/art style. This feels like a big challenge for me because I 'm not using someone else's concept, but I really like the idea and gonna push through! So I'll take any help I can get especially…
Hello! I'm trying to replicate this edge decal from overwatch into my current scene. Here is an example of OW's decal and here is mine When in world normal view, the decal shows properly but when lighting is built, the look is different and barely noticeable from a distance. and finally here is my decal material (Nothing…
Hey, @Finnn thanks for the comment. We have looked over an inspected a lot of Overwatch materials, and usually we noticed always a pattern of simplicty. They are so simple, yet so powerful and paint a full "picture" of a material and what it should represent, but in a sophisticated level of ellegance and thought that was…
Hey there good folks of Polycount! As the title suggests, for my first polycount post I am creating a brand new character for the Overwatch universe as a fan art. The references I used can be found here: http://imgur.com/a/DkdNq Studies of the stylised proportions compared with Andrew Loomis' Ideal Female Proportions: The…
Lately I've been playing a lot of Overwatch and I feel like a lot of characters have the potential to look great in a more realistic style, particularly Ana, so I'm taking it upon myself to explore how she could look if she were "lifelike". Here's my blockout so far. I plan to make this a complete real-time game character,…