If it is indeed the same problem as mine, then Vailias method works best. It's much easier to control in the long run on a complex shader. The other cheap way to do is to add all your nodes which are going into your Vector Transform nodes by a empty Reflection node (subtract the Reflection node by itself and add/multi it…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
I think i know what your having issues with there. The two nodes that seem to confuse people are the image node and change range node. flow should look like this texture>image>color2scalar>changerange>material change range is located under nodes>math>changerange. Hope that helped.
The minimized version is what we call a "docked" node, just hit "D" on your keyboard to dock/undock a node. This cannot be used on nodes alone, only when connected to something else.
I see that Vray works best when used with a node based type system like 3DS Max has. Other than 3DS Max, who has the best node system that works with Vray? Maya? Modo? C4D?
I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node. Here's a test substance I setup: As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off. When I export it as a SBSAR and bring it into…
Hey Substancers, I had an idea for a technical custom node (some kind of a blend node) that has changing parameters depending on a preset. For example: I want adjustable input numbers and several parameters changing accordingly in the background. Like different masks for each input etc. Would be great if you could give me…